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-
- PERSIAN GULF INFERNO : THE ULTIMATE SOLUTION
- <<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-
-
- A WEEK WELL SPENT
- ~~~~~~~~~~~~~~~~~
- - or -
- DAaaad-deeE! are you STILL playing that stU-Ped game!
-
- WARNING: Persian Gulf Inferno WILL hook you!
-
- Somehow 'addictive' falls short when describing this game. Here is a
- self quote that is much more descriptive -
-
- " O.K.- O.K! Let me just fill in the blank spot in the
- corner of this building over here and I'll fix you kids
- some Breakfast...
- ... All done kids! Uh, (check clock)...
- Hey! You guys wanna have some Fruit-Loops for Supper!? "
-
- Chances are, that if you're motivated to read this walk-through, you
- can closely empathize with the above scenario. What's oatmeal and pablum,
- when compared to solving the next step to a brain teaser?
-
- *?! Right !?*
-
- Some things have priority, and the rest will just have to wait in line!
-
- So, you see, this is not a simple and idyl boast of my joystick prowess,
- but rather information offered as a PUBLIC SERVICE to all the neglected
- spouses and little-ones who have supported you through shattering, digitized
- echoes of blazing 'Oo-UZIies', bellowing shotguns and death cries. These
- instructions will guide you to the true objective of the game, which is, of
- course, to successfully end the game as quickly as possible so that you can
- transport yourself back to the real world and take care of business........
- .........or, mabey play one more quick one before before going off to work!
-
- O.K! That's off my chest. Let's get down to cases...
-
-
- THE WALK THRU
- ~~~~~~~~~~~~~
- - or -
- " A Generous Gift from Z0DD "
-
- " A picture is worth a thousand words ", in this case many-K words,
- and I am not a happy typist. I recommend revving up your favorite picture
- viewer and looking over the two Hi-Res maps that accompany this file, before
- SERIOUSLY reading the rest of this document.
-
- Picture Files: PGI-Bldg.1 & PGI-Bldg.2
-
-
-
- B.A.S.I.C. TRAINING
- ~~~~~~~~~~~~~~~~~~~
-
- Not having had the benefit of the manual that was most likely included
- with PGI, (for reasons best left unsaid). I've no idea how thoroughly the
- elementary moves are described. Since some operations seemed not readily
- apparent to me, I'll cover what might be good-to-know stuff first...
-
- THE CLOCK: Ticks away to blast off time, but a secondary counter keeps
- track of your neutral, (that's centered), joystick time. You are penalized
- for standing still. This hidden timer allows about 5 minutes of
- accumulative head scratching time before nukeing you. If you keep moving
- there's plenty of time to search and destroy everything.
-
- EXITING ROOMS: Pressing the fire button gets get you out again, but a lazy
- finger will snap off a few rounds of your current weapon. Hold your stick
- full Left or Right while punching the button to exit. This maneuver gets you
- out and trotting all in the same stroke.
-
- WASTING TOWEL HEADS: You can't shoot 'em if you're movin', (the familiar
- chewing gum syndrome). You have to stop first. If you have an adjustable
- tension joystick, (ie: GRAVISICK), set it to hard and it will center faster
- when you release it. Got some fancy buttons? Use 'em!: Quickest on the
- trigger gets the last snicker!... (Oooooo!).
-
- When everyBODY in front of you is falling down, move
- FORWARD immediately, or the rat who showed up late on the other side of the
- screen will back-shoot you. Square away who ever shows up next and keep
- moving til the back-rat is off screen, and he will disappear, (I think the
- coward runs off and hides in one of the empty rooms you've checked out).
-
- Kneeling down and rolling forward are major time
- wasters in the fire fights... Stand up and take it like a man! Turning
- around to pop the back-rat is verrry bad for your health.
-
- Switch weapons BEFORE entering a hazardous area, as
- this move also requires standing still, and you will pay for it if being
- shot at. I have never run out of ammo while continuously shooting, even when the 'Mag' count dropped to zero, also, there is a clearly visible finger
- print embossed into the hard plastic of my fire button!
-
- With Pistol or UZI, one or two hits will stun a
- bad-guy, for a very short second, three hits are required to put 'em down.
- The shotgun is efficient but slower for rapid fire. It will re-fire faster
- with multiple presses of the fire button, a little risky in multiple
- encounters, as timing is critical, but then the effect is also very
- satisfying!
-
- EXPLOSIVE CHARGES: Are for convenient doorknob eradication.
-
- Lesson A ...
-
- 1. Stand in front of a door.
- 2. Press the SPACE BAR.
- 3. Watch yourself blow-up and fall down dead!
- (a most useful feature for ending the game
- quickly and getting back to preparing dinner
- for the kids!)
- * Read thoughtful programming here!
-
- Lesson B ...
-
- 1. Repeat steps 1. & 2. above.
- 2. !!! This time run away !!!
- 3. Open previously locked door and remove contents.
-
- (These puppies will also work on UNlocked doors!)
-
- ** Special note: You are issued two charges at the
- start of the game. There are two more behind a
- locked door...
- Use one to eradicate THAT doorknob, and you now have
- THREE opportunities-to-end-the-game-quickly! And...
- you are feeling very, very baa-aad! But more on this
- fine point latter.
-
-
- THE REAL REASON THAT YOU DOWNLOADED THIS FILE
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - or -
- " Lets Knock Off the Bullshit! and Cut to the Chase Already! "
-
-
- ANOTHER WAY TO END THE GAME QUICKLY:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- BLDG. #1 - From START: - Floor(0)...
-
- UP - 1 floor (1) - LEFT to ELEVATOR
- UP - 4 floors(5) - RIGHT to 2 DOORS.... (ammo)
- RIGHT to 3 DOORS.... (card)
- LEFT back to 1 ELEVATOR
- UP - 2 floors(7) - RIGHT to 1 DOOR..... (ammo)
- LEFT back to 1 ELEVATOR
- DOWN - 3 floors(4) - LEFT * (Target Practice!)
- on to 2 STAIRS
- UP - 2 floors(7) - LEFT to 1 DOOR..... ( ! shotgun ! )
- RIGHT back to 1 STAIR
- DOWN - 1 floor (6) - RIGHT to 1 STAIR
- UP - 1 floor (7) - RIGHT to 1 DOOR..... (ammo)
- LEFT back to 1 STAIR
- DOWN - 1 floor (6) - LEFT to 1 STAIR
- DOWN - 5 floors(1) - RIGHT to 1 DOOR..... (card)
- LEFT to 1 DOOR..... (ammo)
- RIGHT back to 1 STAIR
- UP - 1 floor (2) LEFT * (Shoot 'em up!)
-
- Congratulations! You've just completed the obligatory Rat-Maze. If
- your eyes were open you could have 00 hits right now.
- One eye closed could earn you 01 hits.
- 02 hits or more = Hamburger Helper!
-
- on to...
-
- BLDG. #2 - Entering at: floor (2)
-
- on to 1 STAIR
- UP - 4 floors(5) LEFT to 1 DOOR..... (card)
- RIGHT to 1 STAIR
- UP - 4 floors(9) LEFT to 1 DOOR..... (release grateful hostages)
- RIGHT back to 1 STAIR
- DOWN - 2 floors(7) LEFT *** (a three star event!)
- on to 1 STAIR
- DOWN - 3 floors(4) LEFT * (shake up 'em up!)
- on to 2 STAIRS
- DOWN - 2 floors(2) RIGHT * (wimps! use the shotgun!)
- on to 1 DOOR..... (card)
- LEFT back to 1 STAIR
- UP - 2 floors(4) RIGHT to 1 STAIR
- UP - 5 floors(9) RIGHT to 1 DOOR..... ( !! UZI !! We be bad now!)
- LEFT back to 1 STAIR
- UP - 1 floor (10) LEFT to 1 DOOR..... (card)
- RIGHT *** (THAT'S what an UZI's for!)
- on to 1 DOOR..... (more hostages, ignore them)
- RIGHT to 1 DOOR..... (ammo)
- LEFT back to 1 STAIR
- DOWN - 6 floors(4) LEFT to 1 DOOR..... (ammo, NOW open that door)
- LEFT to 1 DOOR..... (ammo)
- RIGHT to 1 ELEVATOR
- UP - 3 floors(7) LEFT to 1 STAIR
- UP - 1 floor (8) LEFT *** (fun huh!?)
- on to 1 DOOR..... (hostages, ignore 'em too)
- RIGHT back to 1 STAIR
- DOWN - 1 floor (7) RIGHT to 1 ELEVATOR
- UP - 3 floors(10) LEFT to 1 DOOR..... (ammo)
- RIGHT to 1 STAIR
- UP - 4 floors(14) LEFT *** (Good times!)
- on to 1 DOOR..... (Janet?! Bob!!! Awwww!)
- RIGHT back to 1 STAIR
- DOWN - 4 floors(10) RIGHT to 1 ELEVATOR
- DOWN - 7 floors(3) LEFT to 1 STAIR
- UP - 2 floors(5) LEFT *** (blast 'em)
- on to 1 DOOR..... (Say hello to Dr. Feelgood.)
- RIGHT back to 1 STAIR (Hit points now = 00.)
- DOWN - 2 floors(3) RIGHT to 1 ELEVATOR
- UP - 3 floors(6) LEFT **** (work up a good sweat?)
- on to 1 ELEVATOR
- UP - 2 floors(8) LEFT to 1 DOOR..... (ammo)
- RIGHT back to 1 ELEVATOR
- UP - 1 floor(9) RIGHT to 1 DOOR..... (card)
- LEFT back to 1 ELEVATOR
- UP - 1 floor(10) LEFT to 1 DOOR..... (ammo, maxed for mags?)
- RIGHT back to 1 ELEVATOR
- UP - 2 floors(12) LEFT to 1 DOOR..... (card)
- RIGHT back to 1 ELEVATOR (are you dizzy by now?)
- UP - 1 floor (13) LEFT to 1 DOOR..... >>> LISTEN TO THIS GUY <<<
- RIGHT back to 1 ELEVATOR
- UP - 3 floors(16) RIGHT ***** (Yep! You guessed it!)
- on to 1 ELEVATOR
- UP - 4 floors(20) LEFT ******** (Did I mention, that right
- now, you need 8-9 mags and
- a warm UZI...
- IN YOUR HANDS?)
- Wade your way to 3 DOORS.... (ammo, yeah!)
-
- LEFT to 1 STAIR
- |
- DOWN - 3 floors(17) RIGHT *******************>>>>>>>>>>>>|
- That's it, ALL the way to the WALL!--->|
-
- LEFT * (remember the back-rat?...
- he lives here!)
-
- ON TO 1 >> DOOR << (Ta-daa! You own the place)
-
- IT's LOCKED!!!? What else would it be. Blow the knob of the sucker
- with one of the doorknob eradicators you've been lugging around, and don't
- fergit to... !!! RUN AWAY !!!
-
- THE FINALE
- - or -
- " A Variation on the Old Shell-Game "
-
- 1. Open the door - Now you are looking at a Hy-dro-gen BomB!
- (Are your palms feeling sweaty?)
-
- 2. A. Push the stick to the RIGHT and hold it there...
- B. Press the SPACE BAR.
-
- 3. Now you have a real close look at the innards of the bomb.
- There are four differently colored wires running from inside to
- an external timing device. Prof. Joe told you which color to choose.
- (You know, the guy I said to listen to?).
-
- 4. Move the stick LEFT / RIGHT to position the wire cutters at the correct
- wire.
- Press the FIRE BUTTON to cut it... *SNIP*
-
-
- YET ANOTHER WAY TO END THE GAME, EVEN MORE QUICKLY!:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - or -
- " Daddy? My Barbie doll is stuck in the bathroom sink.
- And Katie says she can't remember where she hid the fawcet handle
- that came off... "
-
-
- BLDG. #1 - ................................... (do the Rat-Maze and get to
- Bldg. #2)
-
- BLDG. #2 - Entering at: floor (2)
-
- on to 1 STAIR
- UP - 4 floors(5) LEFT to 1 DOOR..... (card)
- RIGHT back to 1 STAIR
- UP - 2 floors(7) LEFT *** (close encounters-unkindly)
- on to 1 STAIR
- DOWN - 3 floors(4) LEFT **
- on to 1 STAIR
- DOWN - 2 floors(2) RIGHT **
- on to 1 DOOR..... (card)
- LEFT back to 1 STAIR
- UP - 2 floors(4) RIGHT to 1 STAIR
- UP - 5 floors(9) RIGHT to 1 DOOR..... ( !!! UZI !!! )
- LEFT back to 1 STAIR
- UP - 1 floor (10) LEFT to 1 DOOR..... (card)
- RIGHT back to 1 STAIR
- DOWN - 6 floors(4) LEFT to 1 DOOR..... (ammo)
- LEFT to 1 DOOR..... (ammo)
- RIGHT to 1 ELEVATOR
- UP - 2 floors(6) LEFT ****
- on to 1 ELEVATOR
- UP - 3 floors(9) RIGHT to 1 DOOR..... (card)
- LEFT back to 1 ELEVATOR
- UP - 1 floor(10) LEFT to 1 DOOR..... (ammo)
- RIGHT back to 1 ELEVATOR
- UP - 2 floors(12) LEFT to 1 DOOR..... (card)
- RIGHT back to 1 ELEVATOR
- UP - 4 floors(16) RIGHT *****
- on to 1 ELEVATOR
- UP - 4 floors(20) LEFT ******** (you're passing 2 doors)
- on to 1 DOOR..... (ammo, yeah!)
- LEFT to 1 STAIR
- |
- DOWN - 3 floors(17) RIGHT *******************>>>>>>>>>>>>|
- LEFT * (pop the back-rat)
- LEFT on to 1 DOOR..... (blast the lock & open it.)
-
- 1. Stick RIGHT & Press SPACE BAR.
- 2. Stick LEFT / RIGHT press FIRE BUTTON on correct wire... *SNIP* (done.)
-
-
- THE DOWN AND DIRTY, EXTRA FAST AND ULTRA SLICK WAY TO END THE GAME:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- - or -
- " The kids Are Now Hanging On My Arms and Screaming in My Ears and
- Threatening to Pull the Plug to My Computer,
- If I Don't Get Up RIGHT NOW! and Fix Supper. "
- (and I probably couldn't concentrate with all that racket anyway)...
-
- - = * SHORT CUT * = -
-
- To be prepared to try this daring ploy, you will have to be fairly
- familiar with the terrain of the two PGI buildings. So I'll not bore you any
- further with the detailed directions I've used before, but simply sketch out
- locations and items you'll need.
-
-
- And for everyone else...
-
- If you haven't etched the building layouts onto the backs of your eyeballs, as some have, then you probably would not appreciate the elegance of this
- route through towel land anyway. So, go play a few more rounds and earn your
- wings.
-
- Minimal route to Nirvana:
-
- BLDG. #1 - 1. Pick up both cards and ALL ammo.
- 2. Get the shotgun if you're the security blanket type.
- (but if you have to use it your chances of success are slim)
- BLDG. #2 - 1. Go up the first stairs and blow the first door to get the
- two EXPLOSIVE CHARGES, (two for one! not bad!).
- You now have three.
- 2. Run the cat-walk on floor seven and do the best you can.
- 3. Go down and up to get the UZI on floor nine, (that's right,
- blow the door of its hinges), but don't use it.
- You now have two EXPLOSIVE CHARGES.
- 4. Go down to floor four and clear the way to the first door.
- Grab the ammo.
- 5. Keep going and pick up the free-bee ammo at the yellow door.
- 6. Come back to the elevator and then up to floor ten.
- 7. Get another free-bee from the door just past the stairs.
- (you'll have something left in your pistol, 8mags for the
- shotgun and a full load in the UZI, switch to the UZI).
- 8. Back to the elevator again, we're taking the long ride to the
- roof. (Getting the picture? Yep, over the top and down the
- throat).
- 9. Go up the roof access, turn left and limber up your trigger
- finger.
- You'll make or break it right here. Rush the guards and gain
- as much ground with each break as possible. Control your
- bursts. It takes three rounds to knock down each man, but
- only a half dozen to kill everyone in your line of fire. They
- will pop up four, five sometimes six at a time. If only one
- or two show, then stun them with a short burst, then nail all
- of them when more appear. Do it right and you'll eventually
- make it to the West roof access that leads into the secured
- office area. (Didn't know it was this easy did ya?)
- 10. Jump down the roof access ladder. You may have one mag left
- for the UZI, if so use it, if not switch to the shotgun. If
- you were feeling really mean and didn't bring the shotgun,
- don't bother with the pistol, keep the empty UZI.
- 11. Now for the tricky stuff!... turn right and rush to the ammo
- door. As soon as you're on it blow it up. Run left to avoid
- the explosion, and immediately back and open the door. Manna
- from heaven! There's nine mags for the UZI and several for the
- shotgun. The guards seem stupefied by this outrageous behavior
- so you'll probably only take one or two hits. Duck back into
- the stairwell, they won't follow.
- 12. Down to the bottom, turn right and rush again WITH the UZI
- till you reach the BOMB DOOR. Place your last charge and run
- RIGHT, (I know, right into the line of fire. But if you run
- the other way the explosive will get you!?! Somebody musta
- fixed it that way.), you'll take some serious damage before
- getting back to the door. But you're tough, and close only
- counts in horse shoes. Get in the door and you're home free!
- 13. Do your stuff, pick your wire not your nose, and Janet will
- have your babies.
-
-
- Thee-a-thee-a-thee-a That's all folks!
- See you on the firing range.
-
- Brought to you as a public service message, courtesy of...
-
- Op.Cmmdr. - Brg.Gen. Z0DD
-
- [ and a tiny voice was heard far off from another room... ]
-
- " Daddy can we eat now? "
-
- " Sure honey... Justa couple-a more minutes....................
- ...............................................................
- ...............................................................
- ...............................................................
- ...............................................................
- ...............................................................
- ...............................................................
- ...............................................................
- ...............................................................
- ...............................................................
- ...............................................................
-
- (Oh-yeah! And for all you HARD-CORES... Press the P key to pause the game).
-